![]() If you want to mask out the bumps for the MixRGB method,then you have to mask out the bump maps like the colors (in case you want different bump results for each decal). The shader method however can be a bit easyer because the bumps getting masked out with it.(if you dont mix the bumps) Yes you can combine the bumpnodes,but you need careful too not overdone it that the overall mix gets to heavy,since it adds the bumps on each other.Īs you can see my example with the MixRGB nodes,you can masking each color in.This way you dont need that much shader. (I tried to optimize my node setup but didn’t see the possibility to take away any material nodes …) Regarding your last example: If one would want the logos look like decals however it would be necessary to give each texture a shader, correct?.Basically bump nodes can all be combined together before feeding them into a material?.
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